Monday, October 18, 2010

I Shall Where Midnight by Terry Pratchett

One of my favorite authors is Terry Pratchett. There’s no secret to that if you’ve spent even a little bit of time browsing my blog; he writes some of the best fantasy books out there, and has one of the keenest minds and greatest storytelling abilities I’ve ever had the pleasure to read.

Not surprisingly then, Sir Pratchett has done it once again with his latest Discworld novel, ‘I Shall Wear Midnight’, the fourth in his Tiffany Aching series, following the trials and tribulations of a girl becoming a witch in a land that doesn’t want a witch.

I wonder whether someone who hasn’t read the previous three Tiffany books would enjoy this as much as someone who has. I don't recommend testing it; if you haven't read them, do so. Much of the Tiffany story, comes from having seen her grow up and fill into her role as the first witch of the Chalk. From nine years old Tiffany finds herself time and again having to deal with problems that no ordinary witch need deal with. And each time she does so with such skill and poise that it is no surprise she is being heralded as a very special witch.

Midnight takes place when Tiffany is not yet sixteen, and having to deal with problems nobody else is willing to deal with. That’s the job of a witch. You do the thing in front of you, and then you do the next thing.

Once again Pratchett writes the mind of a teenage girl perfectly, or so I think, never having been one myself. But considering that Pratchett was never a teenage girl either, you can’t help but assume that he has it right on the money. The lack of knowledge she has about some topics (pink inflatable wossnames) mixes wonderfully with a mass of understanding that even her father fails to grasp. She’s naïve and wise, ignorant and informed, all in one pretty little bundle.

And let’s be honest here. I’ve been in love with Tiffany since the first moment I met her. She is the perfect fantasy character, not stupid but not all knowing. She learns. She understands her limits. She thinks things through and then let’s her second and third thoughts think on the things that she has thought.

Midnight happens quickly. Maybe five days takes place, at best, and Pratchett seems to write ensuring that he gets everything in there in as fast as possible. This makes for some head spinning action and narrative, leaving you wondering where the extra pages went or whether Pratchett’s desk has a larger draft somewhere.

Surprisingly the early third of this book is a little rough, leaving you feeling as if you’ve missed something, or are missing something. I’m not sure that I did, but I will reserve judgment until I’ve read it again.

And I will be reading it again. The book had me in tears by the end, tears of joy at having read such a wonderful story. It was both heart-warming and cheer-worthy, and I couldn’t help but notice my heart beat faster as the story reached its climax and then it’s ending. This is definitely a book – much like many of Pratchett’s books – which will have re-readability for years to come. And I look forward to rereading it as soon as possible.

Thursday, January 14, 2010

Game Change by John Heilemann and Mark Halperin

It was almost 50 years ago that historian and political journalist Theodore H. White was awarded a Pulitzer Prize for his in depth account of John F. Kennedy's presidential campaign, "The Making of the President 1960." Coupled with his success covering subsequent campaigns helped establish topical nonfiction as a distinct genre, situated somewhere between journalism and history, that later practitioners such as David Halberstam, Neil Sheehan and Bob Woodward have used to make substantial contributions to our civic conversation.

"Game Change: Obama and the Clintons, McCain and Palin, and the Race of a Lifetime" may be the logical extension of White's project. And yet, this book by two extraordinary political journalists, New York magazine's John Heilemann and Time magazine's Mark Halperin, nonetheless achieves a kind of decadence.

This is a volume that might best be characterized as poli-porn.

That's not to say it isn't deeply and knowledgeably reported and presented with all the cool sophistication one would expect from two accomplished political reporters. But the question that begs to be answered is: To what end is all this effort and ability expended? Had we known many of the things Heilemann and Halperin disclose before the last general election, people would have had a chance to weigh the implications and vote accordingly. A year into Barack Obama's presidency, a great deal of this sensational material, while in all likelihood true, seems prurient.

Is there really any living American beyond the age of reason who doesn't know that there's a disparity between the lives our political leaders actually live and the ones they attempt to project in public? Is there any serious student of politics who doesn't know that most national political campaigns are snake pits filled with dysfunction and back-biting? If they weren't, who would be around to tell reporters like Heilemann and Halperin all these juicy inside stories?

Still, if you're a political junkie -- as this reader is -- their book, while a guilty pleasure, also is compulsively readable. Once begun, you can't put it down. Poli-porn.



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Given the nonstop publicity that's attended this book's rollout, you're probably already familiar with many of "Game Change's" more sensational revelations. Some of the politicians embarrassed on these pages already are into their second round of apologies; others are having their remarks debated on Larry King, which is the contemporary equivalent of being sentenced to the stocks.

One thing that gives "Game Change" its tabloid tang is the authors' decision to build so much of their account around the candidates' marriages. It's interesting but odd, given that political journalists of this experience are bound to know that we've had as least as many successful presidents who were miserably or indifferently married as we've had those who were happily attached.

Based on Heilemann's and Halperin's reporting, by the way, the best couple won. By their account, Barack Obama is deeply devoted to our current first lady and she to him. They enjoy each other's company and counsel more than that of any other person and both dote on their daughters.

By contrast, former North Carolina Sen. John Edwards and his wife, Elizabeth, come across as the couple from hell. As reported in these pages, he is delusional, megalomaniacal, self-absorbed and breathtakingly irresponsible; she is condescending, viciously insulting and shrewish -- Lady Macbeth with magnolias. It's hard to imagine two people whose public personas have been more at odds with the private reality than apparently has been the case with these people.

Similarly, Sen. John McCain and his wife, Cindy, are reported here to quarrel incessantly, when they're not ignoring each other. At one point during the campaign, McCain's top aides became so concerned about reports that she was carrying on a long-term affair with a man in Arizona that they forced the candidate to confront her over it.

Hillary and Bill Clinton inevitably come in for their share of scrutiny, particularly surrounding the now well-rehearsed revelation that her campaign had to set up a secret three-person war room to handle what they expected to be a scandal over the former president's "serious" romantic infatuation with another woman . . . as opposed to his garden-variety messing around.

Dealing with the implications of her husband's muscular libido is reported here as just one source of the now-secretary of state's habitual paranoia and grudge-nourishing. Resentment and self-pity are reportedly her default emotions, and her fondness for conspiracy theories apparently was abetted in this campaign by writer Sidney Blumenthal, a longtime aide nicknamed "Grassy Knoll" by other campaign workers.

Hillary Clinton and Blumenthal were convinced that Michelle Obama had used the epithet "whitey" in an address to college students and spent an inordinate amount of time beating the bushes for a nonexistent tape. The candidate's paranoia extended to the press, whose coverage she labeled "a total hit job, day in and day out."

For sheer corrosive power, however, nothing in the book quite matches the portrait of Sarah Palin, whom McCain dragged into the race less than a week before the convention, after it became clear the party never would accept his pal Joe Lieberman, the Democratic defector, as his running mate.

(There's an unconsciously funny anecdote in which GOP strategist Karl Rove calls Lieberman and asks him not to accept the nomination for the sake of his good friend McCain, since it would split the party and doom his candidacy. Wow, did Rove ever misjudge his man on that one.)

McCain's aides were taken aback by Palin's lack of knowledge (they couldn't, for example, get her to understand why there were two Koreas), her childish petulance and her sullenly uncommunicative behavior. Some came to wonder if she was mentally unstable or perhaps suffering from post-partum depression.

Even so, it's hard to come away from this account without feeling a stir of sympathy for an unprepared woman, plucked from obscurity and thrown into the shark-filled deep end of the pool, when she didn't even know she couldn't swim.

Now, of course, she's a Fox News commentator, and one can only look forward to the upcoming segment in which she teaches Bill O'Reilly to field-dress a moose.

Heilemann and Halperin have said elsewhere that they wrote "Game Change" because "what was missing" from the 2008 political coverage and what "might be of enduring value" was "an intimate portrait of the candidates and spouses who (in our judgment) stood a reasonable chance of occupying the White House."

Well, now we have that and -- though many will be entertained -- it's a bit harder to see how we're better off.


Tuesday, January 5, 2010

Reaper Man by Terry Pratchett


"WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?"--Death appeals to Azrael.
 

What happens when the auditors decide that Death has grown inefficient at his job? It seems that the powers-that-be began to grow concerned when Death first adopts a daughter, then takes on an apprentice (* See Mort *). They feel that his developing personality may be a danger to the whole of reality, and may be due for replacement. But you can't simply give him a cheap watch and a retirement party and send him on his way. Well, I suppose you can, but instead they give him the one thing he can't get for himself: a life. Death is sent to live on the Discworld as a human, if a rather vague and confused one. And where else would you expect to find him but on a farm, swinging a scythe, with a solid human name, Bill Door. Well, give him a break, would you have wanted a creative death?

While Death/Door is laboring on the farm of the elderly Miss Flitworth, there has been a glitch in the system. There is no one out collecting souls, and it takes time for human belief to build up enough to fill the void. In the mean time the dead are restless, and the wizard Windle Poons can't die. Wizards have a gift, they know when their going to die, allowing for proper planning and partying beforehand. And there's a rule: when a wizard dies, his soul is personally collected by death. So here's poor Poons, knowing he should be dead, buried and everything, and yet still waiting for death to come. Of course you can only wait in the ground so long, and Poons digs himself back up and rejoins humanity, much to the dismay of every one else.
Finally though, it comes down to a showdown. The nameless stranger going up against the newly crowned king of the afterlife. For the new death has no desire to be gentle, but before he can really get things going, he has to take care of one last detail, Bil Door.

Some Thoughts

Mort gave us a great intro to the character of Death. We saw a creature that tried to care about those who were under his care, Ysabell and Mort. In Reaper Man, we see him expanding that desire, to care for the whole of the Disc. When he stands before Azrael and demands that humans deserve a caring death, rather than just the mass-production the new death had sought, it shows a love that is at odds with the mission of this being. Understanding that Mr. Pratchett has been an atheist for many years, it interests me that he would portray Death in such a light. It doesn't feel like sarcasm or caricature. It feels as if he expects that, if death could in fact be personified as a character, it would be one that would eventually take an interest in the beings he deals with, maybe even grow to love them. I always wondered if this is how Mr. Pratchett perceived god, that if there were a god, wouldn't he eventually take an interest in what we do and try to save us from ourselves?

I love the Death novels. They delve into philosophy far more than the others groups. There's the simple surface read, where you get to enjoy a fun story, with some great jokes and puns. But there's also the deeper examination of life and death, and the contemplation of it all. Certainly a great book, one I read again and again, and recommend to all my friends.  The idea of the auditors of reality, of bland, generic figures with no life or personality, no individuality at all, are overlooking everything to make sure form matches function. It sends chills to think that they might be out there, trying their best to get us to conform to the laws of reality. Nice to know that somewhere out there is an author that can interject a little chaos into it all. Thanks Mr. Pratchett.

Sunday, January 3, 2010

Lord of Light by Roger Zelazny

Colonists from Earth, using a mix of mental powers and high technology, have long ago subjugated the native inhabitants — and are now making themselves into gods, ruling over their descendants within a framework set up in imitation of Hinduism and ancient India. But even as the "Deicrat" consensus firms, there is dissent: Sam, one of the First, the crew of the original spaceship, remains an "Accelerationist", wanting to spread scientific knowledge to everyone. He starts a one-man crusade to bring down Heaven, a crusade that will lead him to the depths of Hellwell and to Nirvana and back.

Lord of Light is a lively novel with plenty of action — duels, battles, confrontations, defiances, and repartee. Following the structure of Indian epics, elaborated sub-stories adorn a simple overall plot, with each chapter an episode in Sam's war against Heaven: his taking up arms against Heaven, his revival of Buddhism and the attempts to kill him, his loosing of the demons, his capture and imprisonment in the Celestial City, his escape and defeat in a climactic battle, his return from Nirvana, and his final victory. (The first chapter is chronologically the second-last, which is a little confusing at first.) While few of the characters have much depth, they manage to be both human and, when they take on their Aspects and wield their Attributes, embodiments of fundamental forces. Sam himself is a crotchety old-timer and a con-man and a trickster — but also an embodiment of military prowess and defiance against odds.
The scientific scaffolding always remains visible — Shiva's trident is a device, "reincarnation" is done through body farms and mind transfer machinery, the heretic Nirriti uses guided missiles — and Lord of Light is clearly science fiction rather than fantasy. This is affirmed explicitly within the story by Yama, engineer and god of Death, explaining that demons are "malefic, possessed of great powers, life span, and the ability to temporarily assume virtually any shape" — but not "supernatural".
"It is the difference between the unknown and the unknowable, between science and fantasy - it is a matter of essence. The four points of the compass be logic, knowledge, wisdom and the unknown. Some do bow in that final direction. Others advance upon it. To bow before the one is to lose sight of the three. I may submit to the unknown, but never to the unknowable. The man who bows in that final direction is either a saint or a fool. I have no use for either."
Which is a sentiment to warm the hearts of hard science fiction devotees, even without the "technology good, theocracy bad" plot elements.
Despite the underlying epistemology, the dominant "mode" of Lord of Light is mythic rather than scientific. Zelazny does more than raid Hinduism and Buddhism for props — he ends up touching on the genuinely numinous, evoking through language and mood something of the power of real religion and myth. Buddhism, for example, is introduced by Sam as a counter to Hinduism, but his own beliefs are ambiguous and when one of his disciples attains enlightenment, it is obvious that Buddhism has taken on a life of its own. Lord of Light sports quotations from Indian scriptures at the beginning of each chapter and uses themes and language and ideas taken from them throughout. At one point Sam delivers a three page sermon, for example, and the novel ends with
"Death and Light are everywhere, always, and they begin, end, strive, attend, into and upon the Dream of the Nameless that is the world, burning words within Samsara, perhaps to create a thing of beauty."
This could easily have been tedious or trite but in Zelazny's hands it works. Myth and religion never actually break free from the scientific scaffolding, but they manage to make it irrelevant — one could almost consider Lord of Light a demonstration that their symbolic power does not rest on their metaphysical claims. Despite its serious approach to religion and its success as epic, Lord of Light is at the same time rather light-hearted, sometimes verging on the flippant.
"It was early morning. Near the pool of the purple lotus, in the Garden of Joys, at the foot of the statue of the blue goddess with the veena, Brahma was located.
The girl who found him first thought him to be resting, for his eyes were still open. After a moment, though, she realized that he was not breathing; and his face, so contorted, underwent no changes of expression.
She trembled as she awaited the end of the universe. God being dead, she understood that this normally followed. But after a time she decided that the internal cohesiveness of things might serve to hold the universe together for another hour or so; and such being the case, she thought it advisable to bring the matter of the imminent Yuga to the attention of someone better suited to cope with it."
Zelazny also includes a few truly terrible puns.

Somehow all the disparate components of Lord of Light — humour and epic, science and religion, action and philosophy — come together in a successful novel. The result is my favourite Zelazny work and indeed one of my favourite science fiction novels of all time. Though it won the Hugo award in 1968, it has I think been relatively neglected; it can bear comparison with the much better known Dune (and there are parallels with Herbert's use of Sufism in that work).

Saturday, January 2, 2010

Happy Birthday, Dr. Asimov


Born: January 2, 1920
Petrovichi, Russia, Soviet Union
Died: April 6, 1992
New York, New York


The author of nearly five hundred books, Isaac Asimov was one of the finest writers of science fiction in the twentieth century. Many, however, believe Asimov's greatest talent was for, as he called it, "translating" science, making it understandable and interesting for the average reader.

Early life and influences
Isaac Asimov was born on January 2, 1920, in Petrovichi, Russia, then part of the Smolensk district in the Soviet Union. He was the first of three children of Juda and Anna Rachel Asimov. Although his father made a good living, changing political conditions led the family to leave for the United States in 1923. The Asimovs settled in Brooklyn, New York, where they owned and operated a candy store. Asimov was an excellent student who skipped several grades. In 1934 he published his first story in a high school newspaper. A year later he entered Seth Low Junior College, an undergraduate college of Columbia University. In 1936 he transferred to the main campus and changed his major from biology to chemistry. During the next two years Asimov's interest in history grew, and he read numerous books on the subject. He also read science fiction magazines and wrote stories. Asimov graduated from Columbia University with a bachelor's degree in chemistry in 1939.

Asimov's interest in science fiction had begun as a boy when he noticed several of the early science fiction magazines for sale on the newsstand in his family's candy store. His father refused to let him read them. But when a new magazine appeared on the scene called Science Wonder Stories, Asimov convinced his father that it was a serious journal of science, and as a result he was allowed to read it. Asimov quickly became a devoted fan of science fiction. He wrote letters to the editors, commenting on stories that had appeared in the magazine, and tried writing stories of his own.


In 1937, at the age of seventeen, he began a story entitled "Cosmic Corkscrew." By the time Asimov finished the story in June 1938, Astounding Stories had become Astounding Science Fiction. Its editor was John W. Campbell, who would go on to influence the work of some of the most famous authors of modern science fiction, including Arthur C. Clarke (1917–), Poul Anderson (1926–2001), L. Sprague de Camp (1907–2000), and Theodore Sturgeon (1918–1985). Since Campbell was also one of the best-known science fiction writers of the time, Asimov was shocked by his father's suggestion that he submit his story to the editor in person. But mailing the story would have cost twelve cents while subway fare, round trip, was only ten cents. To save the two cents, he agreed to make the trip to the magazine's office, expecting to leave the story with a secretary.

Campbell, however, had invited many young writers to discuss their work with him. When Asimov arrived he was shown into the editor's office. Campbell talked with him for over an hour and agreed to read the story. Two days later Asimov received it back in the mail. It had been rejected, but Campbell offered suggestions for improvement and encouraged the young man to keep trying. This began a pattern that was to continue for several years, with Campbell guiding Asimov through his beginnings as a science fiction writer. His first professionally published story, "Marooned off Vesta," appeared in Amazing Stories in 1939.

During the 1940s Asimov earned a master's degree and a doctorate, served during World War II (1939–45) as a chemist at the Naval Air Experimental Station in Philadelphia, Pennsylvania, and became an instructor at Boston University School of Medicine. He also came to be considered one of the three greatest writers of science fiction in the 1940s (along with Robert Heinlein and A. E. Van Vogt), and his popularity continued afterward. Stories such as "Nightfall" and "The Bicentennial Man," and novels such as The Gods Themselves and Foundation's Edge, received numerous honors and are recognized as among the best science fiction ever written.

Asimov's books about robots—most notably I, Robot, The Caves of Steel, and The Naked Sun —won respect for science fiction by using elements of style found in other types of books, such as mystery and detective stories. He introduced the "Three Laws of Robotics": "1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws." Asimov said that he used these ideas as the basis for "over two dozen short stories and three novels … about robots." The three laws became so popular, and seemed so sensible, that many people believed real robots would eventually be designed according to Asimov's basic principles.

Also notable among Asimov's science fiction works is the "Foundation" series. This group of short stories, published in magazines in the 1940s and then collected and reprinted in the early 1950s, was written as a "future history," a story being told in a society of the future which relates events of that society's history. Foundation, Foundation and Empire, and Second Foundation were enormously popular among science fiction fans. In 1966 the World Science Fiction Convention honored them with a special Hugo Award as the best all-time science fiction series. Even many years after the original publication, Asimov's future history series remained popular—in the 1980s, forty years after he began the series, Asimov added a new volume, Foundation's Edge.

Asimov's first works of fiction written mainly for a younger audience were his "Lucky Starr" novels. In 1951, at the suggestion of his editor, he began working on a series of science-fiction stories that could easily be adapted for television. "Television was here; that was clear," he said in his autobiography (the story of his life), In Memory Yet Green. "Why not take advantage of it, then?" David Starr: Space Ranger was the first of six volumes of stories involving David 'Lucky' Starr, agent of the outer space law enforcement agency called the Council of Science. The stories, however, were never made for television.

Asimov's first nonfiction book was a medical text entitled Biochemistry and Human Metabolism. Begun in 1950 it was written with two of his coworkers at the Boston University School of Medicine. His many books on science, explaining everything from how nuclear weapons work to the theory of numbers, take complicated information and turn it into readable, interesting writing. Asimov also loved his work as a teacher and discovered that he was an entertaining public speaker. Before his death in 1992, Asimov commented, "I'm on fire to explain, and happiest when it's something reasonably intricate [complicated] which I can make clear step by step. It's the easiest way I can clarify [explain] things in my own mind."

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Thursday, December 24, 2009

The Lost Symbol by Dan Brown


It took nearly a week, but I finally finished Dan Brown's "The Lost Symbol." I would have read faster -- it's hard not to, considering Brown's breakneck pacing and three-page chapters -- but beautiful weather kept me outside over the weekend.

I'll say upfront that I enjoy the codes and puzzles that move the plot in Brown's books, even if they are fairly simple. I'm also a fan of historical novels, or those that draw heavily on historical information. And there is plenty of both -- puzzles and history -- in "The Lost Symbol." Professor Robert Langdon moves through some of Washington, D.C.'s most prominent buildings, including the Capitol and the U.S. Botanic Garden, as he pursues an ancient mystery -- and is pursued by a tattooed madman. At every step, he encounters encoded clues related to Freemasonry, a social order that has included many prominent Washingtonians, including Washington himself.
Brown is at his best when he simply focuses on plot: the madman's quest and the physical dangers faced by Langdon and mentor Peter Solomon, who heads the Smithsonian Institution. Or when Langdon confronts another ingenious puzzle. As in "The Da Vinci Code," the puzzles refer to distant religions, artists and scientists. Brown gives the book some depth by developing Solomon's family backstory -- we learn much more about Solomon's feelings than Langdon's, in fact. But that backstory and some drawn-out historical anecdotes periodically slowed the pace.

What the story really lacks is a powerful, over-arching conspiracy. The Masons seem a likely target, but Brown quickly explains away claims that they hold secret power over the government. The CIA, which interferes with Langdon's mission, is another convenient target for conspiracy theorists, but I was let down by the resolution of that conflict. All in all, it seems to be a kinder, gentler Dan Brown, aiming for a more inspirational message.


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Wednesday, December 23, 2009

LeapFish

Something non-book related: in order to keep track of all my various activities online, I recently joined a site called LeapFish. Check it out at http://www.leapfish.com/gleverance

Monday, December 21, 2009

Under The Dome by Stephen King

Under the Dome is one of Stephen King’s longest novels – at 336,114 words – and one of his more typical. His stories tend to be about people trapped in an increasingly lethal environment: an empty hotel in The Shining; a prison in The Green Mile; in Salem’s Lot and here, a small town in his native Maine.

One fine October day, the town of Chester’s Mill is cut off from the world by a transparent and unbreakable dome. I was initially reminded of The Simpsons Movie, in which President Schwarzenegger orders a similar dome to be placed over Springfield after Homer pollutes its lake; and so were others on the internet. “I have never seen the movie,” King replies on his website, “and the similarity came as a complete surprise to me.” But it doesn’t matter, he argues, because unless there is outright plagiarism, “stories can no more be alike than snowflakes. The reason is simple: no two imaginations are exactly alike.”
Just so. Like Springfield, Chester’s Mill has dozens of memorable characters, including a town drunk, feckless young stoners and corrupt police – and like Grampa Simpson, some of the characters experience precognitive visions. But though he is by no means averse to jokes, King’s intentions are quite different. What interests him, as always, is evil and cruelty, which he explores step by squelching step, wading ever deeper until the reader is fully immersed.

Evil in Chester’s Mill is personified by “Big Jim” Rennie, used-car salesman, crystal-meth manufacturer and sanctimonious fascist, who uses murder, riot and arson to turn the town into a police state, with himself as dictator. As with Annie Wilkes, the nurse/torturer in Misery, who says such things as “the cock-a-doodie car”, one immediately knows Big Jim is a baddy by his euphemistic style of cursing, which somehow sounds more obscene than the real thing.

The chief goody is Dale Barbara (“Barbie”), short-order cook at the Sweetbriar Rose, who knows about evil from his military service in Iraq. When the dome descends, Barbie is promoted to colonel and given command of the town by a concerned President Obama, but Big Jim (a Palin supporter) frames him and throws him in jail, where he is threatened with waterboarding: “it was how these things went; how they went in Fallujah, Tikrit, Hilla, Mosul and Baghdad. How they also now went in Chester’s Mill, it seemed.”

The sci-fi aspect of the story – the origin and purpose of the mysterious dome – is kept for the most part on the back burner, which was a disappointment to me, as I find it difficult to suspend my disbelief in such stuff, but when it does emerge it has an ingeniously metaphysical plausibility. The focus remains mainly on the human element, the “little lives” of characters engaged in an epic moral battle.

“I have tried,” explains King in an author’s note, “to write a book that would keep the pedal consistently to the metal.” Whenever he faltered, he recalls, his editor “jammed her foot down on top of mine and yelled (in the margins, as editors are wont to do), ‘Faster, Steve! Faster!’” Author and editor have succeeded, and Under the Dome has terrific pace, whizzing from one cliffhanger to the next on narrative wires strung to an admirable tension. Which I think acknowledges that audiences are less interested in reading for depth and more interested in Michael Bay movies in book form.

Critics are likely to dismiss the literary quality of King’s work. This strikes me as unfair. He is certainly no Proust, but nor is he a Dan Brown, possibly a Shakespeare, crude but popular. Besides his evident ability to create compelling plots and monstrous characters, he can turn a good simile (seen from inside, the blue of the dome “has a yellowish cast, like a film of cataract on an old man’s eye”). And he can write consistently good sentences, such as these, which sum up the spirit of his work: “When dawn was still long hours away, bad thoughts took on flesh and began to walk. In the middle of night thoughts became zombies.”

Wednesday, December 16, 2009

I, Alex Cross by James Patterson


Alex Cross is a police detective who has a degree in psychology and is involved in a lot of the major cases. His cases usually revolve around serial killers and his life has been endangered on more than one occasion. In fact, some would say he's the luckiest man alive! Alex's life doesn't just revolve around work and he has a family to take care of. At the time of this book, he has his daughter Jannie and sons Damon and Alex. Sadly his wife, Maria, was gunned down and died in his arms so Alex has the help of Nana to bring up his children. Alex is constantly juggling work with his family in order to get the perfect balance, but he can't seem to let these big cases go, no matter how many times he resigns.

Alex Cross has never managed to find the perfect balance between family life and his big serial cases but this time he's determined to put his family life first. He's managed to find a woman he loves in the form of Bree who has more than settled in to family life. It's his birthday and they're about to cut the cake when the house phone rings - not his pager or his mobile so he assumes it isn't work and answers it.

Time for the devastating news that his niece has been brutally murdered and her "remains" have been found. "Remains"? A harsh way to describe a body of such a beautiful young woman but Cross can't give up this case, after all it's family. Cross begins his trail and is soon uncovering evidence that points to the impossible. Could it really be? What secret has Cross uncovered that will rock the entire world? Will the secret be out or will Cross finally meet his match?

Some Thoughts

I, Alex Cross is a fantastic title for this book as it totally centers around him. His books usually include a character or two or pages from the killer without revealing the identity but this one seemed to have very little of that. There were a few pages from people at the White House but for some reason my brain couldn't figure out who was who and I kept having to refer back to the start of the book. This could have been sheer tiredness on my part or it could have been confusing on purpose, I just don't know.

Patterson has still included Alex's family in the book and you quite simply couldn't have the same book without it. There's a slight change in the family this time though as one of them battles for their life. What will Cross do? Someone he loves is possibly dying but his niece is already dead. Who do you get justice for? Any normal man would probably sit at the hospital bed day and night but Cross doesn't have that in his nature and instead combines the two. But can he possibly do that?

With so much going on his life it starts to get even more complicated. The FBI are shutting him out and people are trying to take his case away - why? Then comes the mysterious call from the White House that alerts Alex Cross even more to the possibilities of what he has uncovered. Sounds thrilling right? Well, I found myself disappointed as the big killer scenes that Patterson is renowned for were missing. There were no real big chases and I never actually felt that Cross' life was at risk. Definitely a disappointment for me as I love that danger feeling that Patterson usually manages to put in his book. It's a slightly different feeling this time of a cover up of something that would change the entire world. It felt as if he wanted to get away from the murder mystery genre and explore the conspiracy thriller. 

His style of writing stayed the same throughout this one though with his short chapters that make you keep on reading when really you should put the book down and get back into real life. It took about 3 hours to read the book with a little break in between as I kept looking for the real excitement to start. Was it similar to other story lines? Not really. Repetitive in parts? Not at all. Something I'd read again? Definitely!

Whilst I've described feeling slightly let down by the book this time round, I still thoroughly enjoyed it. Cross' emotions came out more than ever with his family member in danger and the case of his nieces murder to solve. My only real criticism is that the amount of usual danger was missing and it did leave me feeling a bit disappointed. Little warning if you intend to read this - it can be graphic at times so be prepared!! So if your looking for a fun weekend read, this is a good one for you.

ISBN 9780316018784

Thursday, December 10, 2009

Moving Pictures by Terry Pratchett




"Meat pies! Hot sausages! Inna bun! So fresh the pig h'an't noticed they're gone!"
Lights! Camera! Action! The alchemists of Ankh-Morpork have taken a break from trying to turn lead into gold just long enough to turn cellulose into gold instead. They have discovered a way to put images onto a reel, then project them onto a screen so lots of people can see, called the "clicks". Though they've started small, in a back alley, their about to get a whole lot bigger.
Victor Tugelbend is a student at the Unseen University, the Disc's premiere site for magical learning. Of course he's been a student for years now, taking advantage of a bequest that will pay all his expenses while he's in school, with no requirement that he ever actually graduate. A man coasting through life, waiting for his chance to do something great. And then the clicks came.
Theda "Ginger" Withel is a young woman from a "town you've never heard from", a beauty looking for a starring role in the clicks. How she came to be in Ankh-Morpork in the first place, even she doesn't understand, but she's ready to be a star.
And then their "Cut-me-own-throat" Dibbler, the Disc's ultimate salesman. First seen in Guards! Guards!, Dibbler is a humble late-night sausage salesman who's just biding his time til his chance comes along. And when he sees what the alchemists have created, he knows his chance has come.
And so Dibbler, Ginger, Victor and the alchemists, along with hundreds of others looking to break into the clicks, find themselves drawn to Holy Wood, an empty stretch of beach where they can work in peace. But someones been there before them, and some force resides there still, waiting for its chance to break into the Discworld. And as the lines of reality begin to blur on the screen, so to does the line between dimensions. And it'll take a boy, and his dog, to get things back to right. 

Buy Moving Pictures Now at Amazon.com


Some Thoughts
A great story, once again. Moving Pictures is another semi-independent novel, where only the places are the same, and the main characters are only seen in this story, then fade into the past, with three exceptions: Dibbler, who is a fixture of Ankh-Morpork, Gaspode the Wonder Dog (the Disc's only talking dog) and Detritus, the troll. The three of them make significant appearances in several of the books, especially the Nightwatch group.
Part of the fun here is seeing the evolution of Hollywood through a prism of weirdness that is the Disckworld. You can guess the results when they try and do the Civil War epic Gone With The Wind. The story traces, in many ways, the development of movies, from the original silent films, to the first black and white talkies, through the quest for color and beyond. Many of the characters evoke the spirits of Hollywood stars long past, and it's enjoyable to see them brought to life on the Disc.


Sunday, November 29, 2009

Legend by David Gemmell

In 1984, British author David Gemmell brought forth a new fantasy world, the world of the Drenai. He gave birth to hero's like Waylander, the Earl of Bronze, Tenaka Khan, Regnak, and of course Druss the Legend.
Legend is the story of two men, Regnak and Druss, warriors embroiled in war, whether they want to or not. Regnak in an officer who resigned his commission when he saw the war coming,who tries to leave the violence and death behind but finds himself once more in the midst of battle against the Nadir. His battle is made all the harder by his own inner turmoil, his feelings that he will fold and run. But there's more to Regnak than he believes.

Druss is a soldier. Always has been, always will be, even in retirement. The strongest axeman in the legion, when word comes that the Nadir are marching, united for the first time, Druss takes up his ax once more to fight. But time affects us all, from the least to the greatest, and Druss can't help but wonder if he has the strength to make it through one more fight. If the choice is between dying in battle and dying old, Druss knows how he wants to go, and he knows there's more than one type of power. Every man in the legion has heard the name of Druss, and it may be possible for one man to help turn the tide of battle.

On the surface, this seems like just another war story, all about how people react when their homes and lives are threatened and what they do when pushed to the corner. But Gemmell is also able to humanize his characters, to capture the inner battles that rage in soldiers between the desire to protect oneself and to protect ones home, and how we first have to fight our inner fears before we can face the outer ones. And while the stories may not be the most soul-searching, but the message is there, and so well incorporated into the story it adds a bit of thought to a fun read. If you like the rousing action adventure genre, a bit of heroic fantasy, from the view of age rather than youth, this is a great book.

Wednesday, November 11, 2009

Ender's Game by Orson Scott Card

Imagine a time when the Earth's population has grown to the point where population control isn't something done by repressive regimes, but by every nation in order to keep society from overwhelming every resource. Imagine that families are limited to two children and must have the governments approval for a Third. Imagine that religion is forbidden, because the conflicts it causes are too dangerous in such a world. Now imagine that the world is under attack from beyond, an alien race, the Bugger's, has discovered Earth and invasion has begun. How would we handle it? What length would you go to, as a soldier, as an officer, as a politician, to protect the world?

In Enders's Game, originally written by Orson Scott Card as a novelette in 1977, we catch a glimpse of one possible way such a future could unfold. And we follow the story of one young man, a Third, as he makes his way from his home to the forefront of battle, all before he turns 18.


The Story of Ender.

Andrew Wiggen, known as Ender, is a Third. Resented by his brother, loved by his sister, and wanted by the military, he shows a unique and keen strength, and is chosen by the government to leave all he knows behind to take his place in the Battle School, an orbiting training ground where the International Fleets takes the Earth's best and brightest to become officers. It isn't under the care and love of his family that Ender grows to maturity, it's under the watchful eye and careful manipulation of the military.

See, mankind is under attack by the Buggers, and the military knows that to find the right leader, they need to start with someone young that can be molded and developed into the leader they really need. And through testing and observation, they believe they have seen something in young Ender that will fit their needs. But just finding the right person isn't enough, they have to be in the right environment. So the Battle School is built in orbit, away from the distractions of the world and the prying eyes of the politicians. With all the best that the military can offer, young men and women from around the world are brought to the school, trained and tested, before going out to lead the military's fleet.

And Ender is the best there ever was, no doubt. A genius who is the best hope to save humanity. And so the military designs a special program for him, one designed to test him to the fullest, and if necessary, break him, before he can break while leading the fleet. They isolate him, not just from his family, but from his men, from his comrades, from anyone who might keep him from reaching his fullest potential. And Ender survives. Every day he improves. But everyone has their limits and eventually Ender reaches his, and when he does, his decision will leave a lasting impression on a world, and a race.



A Family Affair.

Ender isn't the only genius, though. His older brother, Peter, and sister, Valentine, are finding their own genius. Peter has found that he wants what his brother doesn't, power. Authority. Dominion. And when Ender was home, he found that by tormenting his younger brother. But with Ender gone, Peter chooses to direct his plans outward, and manipulates Valentine into assisting him. Using the Internet and its system of message boards (as Card imagined it), Peter finds an outlet for his dreams and ambitions, and combining his brains with Valentine and her ability to craft words, he is able to slowly begin building support for a political movement that will reshape the planet, once the alien threat has been dealt with.

It seems that Peter is one of the few people who have seen that the worldwide alliance is a fragile peace, at best, and that once the external threat is gone, the alliance will begin to crumble. By appealing to the masses, and building support from the common man, Peter begins to build his base of support so that when the threat passes, and the peace fails, he can be there to hold things together.But he finds he can't do it alone.
Valentine was always there to protect Ender when Peter sought to torment him. Now, with Ender a thousand miles above her, she finds herself in an unforeseen, and unhappy, alliance with Peter. She has seen what Peter has seen, and recognizes the danger. And what at first was a playful way to distract Peter from his more destructive tendencies becomes a far more serious development of ideas that will help Peter take charge of a world.



A Deeper Meaning

Ender's Game, as I said, was originally a short story, intended primarily as an introduction to Ender, as well as the world he's left behind when we find him in Speaker For The Dead. The expanded novel has since become one of the top science fiction books ever, consistently named a top choice by readers. Why should a simply story about a boy and his war have gained so much attention? I believe it's because the story isn't about war, or even politics, but about relationships.

The relationship between Ender and Valentine that pulls him back from his despair to return for the fight. Enders relationship with his team, the way he molds and drives them, and the way that when he needs them the most, they rise up to give back. The relationship between Peter and Valentine and how they find a way to use each other to get what they need. The relationship between Ender and the Bugger's. How he develops empathy for his enemy, and uses that to destroy them . Between Peter and Ender, and how the relationship between family members shapes us and molds us in ways we never expect, and how in the long run we can use it and turn even the worst things to good.

I think it's the way Card develops and uses these relationships, shows how one person can be so strongly affected and influenced by the people around them, that they lose track of what their own limits are and can be pushed to any length. This is, to me the real point of the story.


Ender's Series.

Ender's Game Gift Edition (Ender Quartet)
Ender's Game Gift Edition (Ender Quartet)
Price: $10.55
List Price: $18.95
Speaker for the Dead (Ender, Book 2)
Speaker for the Dead (Ender, Book 2)
Price: $4.29
List Price: $7.99
Xenocide (Ender, Book 3) (Ender Quartet)
Xenocide (Ender, Book 3) (Ender Quartet)
Price: $6.99
List Price: $15.95
Children of the Mind (Ender, Book 4) (Ender Quartet)
Children of the Mind (Ender, Book 4) (Ender Quartet)
Price: $7.92
List Price: $15.95

Ender as Hitler *Spoiler alert*

I recently came across the article "Creating the Innocent Killer:Ender's Game, Intention, and Morality" by John Kessel, and thought it was an interesting look at the Ender story. I disagree with it entirely, but still interesting.The basis for his argument is in the morality of Ender and the death's of some of the boys that Ender fights throughout the book, culminating in an act of genocide, and the fact that Card demonstrates a morality based on intention rather than act: "we are urged many times to judge a character’s actions not on their effect (even when that effect is fatal) but on the motives of the person performing the action."
Kessel cites an essay by Elaine Radford that was published by Fantasy Review in 1987. This essay makes a comparison between Adolf Hitler and the character Ender and states that Ender's Game is an apologia for Hitler. And Card himself has responded in his own defense, pointing out that the actions of the two are significantly different.
I would point out that the intention of the two people are wildly different. Hitler intended to destruction of the Jewish race. Ended intended to end a game. One vital point that both Kessel and Radford seem to have missed is that until the end, Ender was the only person who didn't know that he was being manipulated and that he was commanding real people. Hitler can't say that. Would Ender have made those same choices if he knew? The same basic idea applies to the deaths before: Ender never learned that the boys were killed, only that he never encountered them again.

And how did he react when he learned that he was responsible for genocide? There was no gloating, there was no pleasure at defeating the enemy. He was deeply distraught and upset by what he had inadvertently done. Knowing that he had acted in ignorance, yet still feeling the burden of genocide, he took upon himself the task of bring the Bugger queen t a place where she could live once more. Would Hitler have brought the last Jewish baby to a place of safety to grow?

Intention is everything. A driver that swerves to avoid a kid, and kills an adult, obviously he is accountable for his actions, but would we compare him with the drunk or distracted driver that hits a pedestrian? The doctor who tries to save a life but accidentally cuts a patient, is he as culpable as a man who draws a knife in a bar? How do you judge any action as good or evil without looking at the intention of the actor, as part of the act?

Wednesday, October 28, 2009

Guards! Guards! by Terry Pratchett

"Lady Ramkin's bosom rose and fell like an empire."
"The three rules of the Librarians of Time and Space are: 1) Silence; 2) Books must be returned no later than the date last shown; and 3) Do not interfere with the nature of causality."


The city of Ankh-Morpork is under attack and it's up to the courageous men of the Night Watch to save the day! A secret brotherhood of the downtrodden have come up with a plan to call forth a mighty dragon to terrify the city, waiting in the wings with a carefully prepared knight to slay the dragon and take charge of a grateful citizenry. The only problem is that the Samuel Vimes and the men of the Night Watch are on the case.
Unfortunately, the watch isn't what it once was. Captain Vimes, their leader, has found his way to the bottom of the bottle with no way out. Sergeant Colon is a career watchman, more comfortable behind the desk than in the field. And of course Corporal Nobby Nobbs, one of the dirtiest, smelliest, if somewhat criminal, characters on the Disc, who carries a certificate from the Patrician to prove he's human. But they also have a new recruit who's ready to raise the bar for everyone.

Carrot Ironfoundersson, a human raised among dwarves, has been sent to Ankh-Morpork by his adopted family to learn to become a man, and they decide the best job to accomplish this is the City Watch. At six feet, six inches, packed with pure muscle and a tendency to take every instruction literally, he may already be as much man as the city can handle (his first living arrangement is in a bordello). His first act on arrival is to arrest the head of the Thieves Guild, who promptly complains to the Lord Patrician of the city. But his enthusiasm for the law sparks a dying flame in the men of the watch.

But how do you find a dragon in the middle of a city? You find an expert, of course. Enter Lady Sybil Ramkin, an expert on swamp dragons. The Lady Sybil is the last of the line of Ramkins, the highest bred family in the city. Captain Vimes finds himself somewhat out of his depth as he gets to know Sybil, and finds himself swept up in a wholly unexpected adventure that has little to do with law or dragons. And when the dragon finally takes charge of the city, and requires a high-born virgin sacrifice, the lady Sybil finds herself chained to a rock and its up to Vimes to save a life.

Some Thoughts

The first of the Night Watch novels, and the first Discworld novel I read, today it remains my favorite. The men of the Watch have their faults but are still some of the best the city has to offer. The core of steel that is revealed in even Nobby's heart is amazing. Mr. Pratchett does a great job of developing his characters while writing one of his funniest stories. Those new to the Discworld will find they fall into the story easily. Those who have read earlier stories will love the development and expansion of Ankh-Morpork, and get a better idea of its place in the world.

The story is a classic hero adventure, with a twist. Mr. Pratchett has said that when he wrote it he was thinking about how the hero tends to ride into town and woe be to the poor watchman who got in his way! He wondered what the story might look like from the perspective of the men on the other end of the pike, the ones who wake up everyday and put on the armor and, for a few piddling coins, try hard to protect and serve. It turns out that even in Ankh, the guards can have pride and rise to meet a challenge.

Thursday, October 22, 2009

Eric by Terry Pratchett


"No enemies had ever taken Ankh-Morpork. Well technically they had, quite often; the city welcomed free-spending barbarian invaders, but somehow the puzzled raiders found, after a few days, that they didn't own their horses any more, and within a couple of months they were just another minority group with its own graffiti and food shops."

Once more Terry Pratchett has taken a literary classic, run it through the Disc and made it his own. This time the story is Faust, you know the tale, the man who sells his soul to the devil. Only here Faust takes the form of a fourteen year-old boy who tries to get his three basic wishes filled. Nothing too fancy, thank you, just immortality, rulership of the world and a beautiful woman at his side. But what he actually gets with his spell casting is a rather ragged, spell-shocked wizzard who's totally incapable of magic!

Yes, Rincewind is back . As you'll surely recall, we last saw Rincewind he was defending against the demons of the Dungeon Dimension so Coin, the Sourcerer, could get back to Unseen University to close the rift. And so again we have a story that, while it may not require you to read the last book, certainly benefits from the telling.

So we have Eric with Rincewind trapped in a spell, commanding his three wishes. Now history tells us that Rincewind could find good luck before he could cast a spell, so imagine everyone's surprise when, with a snap of his fingers, he and Eric find themselves before the Discworld version of the Aztecs, who are prepared to crown Eric as Ruler of the World. Of course there's some serious downsides, like a short life expectancy in order to make the worlds wrongs right again. When Rincewind snaps his fingers again, they find themselves transported to meet the most beautiful woman, Elenor, the Disc version of Helen of Troy. Of course, with their luck, naturally they end up in the middle of the war.

With one last snap of the fingers, Eric learns that to live forever means having to live, well, forever, that is start to finish, and they find they've been transported to the beginning of time, right to the creators doorstep. (A hint: Rincewind may be single-handedly responsible for humanity, scary isn't it?) I guess there's only one way to escape from that, so its once more to Hell, only to find the source of power that has been granting the wishes. A rebellion is brewing in Hell and Eric and Rincewind are right in the middle of it.

This is certainly one of my favorites. I love the way Mr. Pratchett takes each story, holds the form of them and then meshes them so wonderfully into his own world. Truly, he is a writer on par with all the classicists. I also see (*warning*) why eventually he puts Rincewind away. The eternal coward and incompetent wizard can only run away from so many fights, you can only have him stumble through so many adventures and still have it seem fresh and funny. But Eric really shows the best of Rincewind. There's still a few stories to be told, and this will certainly hold a top place among them.

Tuesday, October 13, 2009

Pyramids by Terry Pratchett



"It's not generally realized that camels have a natural aptitude for advanced mathematics, particularly where they involve ballistics."
– Terry Pratchett, Pyramids


One of the things I enjoy in Terry Pratchett's books is the consistency of the characters. Death, Rincewind, Granny, Samuel Vimes, they are very much part of the Discworld and show up frequently. But every once in a while Mr. Pratchett throws a new character out there, rather a one time thing. The novel, Pyramids, is the first of them.

Djelibeybi, yes, pronounced jelly-baby, is the Discworld's version of ancient Egypt. Ruled by pharaohs and tradition, the kingdom has maintained its sense of identity for years. Unfortunately when Pteppic, the kings son, is sent to Ankh-Morpork to be educated as an assassin, his eyes are opened to new ideas and new ways to do things. While taking his final exam, he learns that his father has died and its time to return him and take the throne.

Upon returning home, the head priest, Dios, is ready to help Pteppic take on the challenges of kingship. Of course much of the challenge involves following the variety of traditions that govern every moment of his life, "The king likes chicken on Wednesday." And when Pteppic tries to change things, the fight with Dios begins. The battle comes to a head when Dios begins work on the largest pyramid ever for the dead king, despite the protests of both  Pteppic and the dead king, who is forced to stick around to watch the proceedings.
The building of the great pyramid causes serious problems, a build-up of magic in the kingdom that brings the variety of gods to wander the streets, and actually twists reality to the point that when Pteppic leaves the boundaries of the kingdom, he can't get back in! After consulting with the philosophers in Ephebe, Pteppic finds his way back into the kingdom, confronts Dios and destroys the pyramids.

One of the funniest books in the series, in places, it does contain some dreadful puns, but still contains enough true laughs to balance it out. The camel, for instance, I love the camel. The story starts strong, and finishes strong, but somewhere in the middle it seems to hit a snag. I can't quite put my finger on it, but it loses something for a while, then regains it near the end. Of course I still highly recommend it, there's not a Discworld I wouldn't recommend. I hope you enjoy.

Sunday, October 4, 2009

Wyrd Sisters by Terry Pratchett

"On nights such as these the gods, as has already been pointed out, play games other than chess with the fates of mortals and the thrones of kings. It is important to remember that they always cheat, right up to the end..."


What happens when you mix Shakespeare and Pratchett? A whole lot of fun, that's what. In Wyrd Sister, Mr. Pratchett takes on one of the most venerated storytellers in history, taking Macbeth out of Scotland and dropping it right where it belongs, the kingdom of Lancre on the Discworld.
When the king of Lancre, Verence I, is murdered by his cousin, Duke Fermat, well, that's just succession by a different means. But a loyal servant escapes with the kings infant son, and the last thing the Duke wants is a rightful heir wandering the world, waiting for his chance to return, and the chase is on, right into the arms of the coven of Lancre.

We met Granny Weatherwax in the story Equal Rites, so we know that she's a hard woman who won't tolerate foolishness, let alone disrespect. When the leader of the Duke's men starts showing the least bit of disrespect, Granny takes it upon herself to show him the error of his ways. The survivors are quick learners, who are forced to report failure to the Duke. This leaves Granny and her partners, Nanny Ogg and Magrat Garlick in a bit of a bind, holding the heir to a throne. What to do, what to do? Send him off with a passing troupe of actors, that's what, and let him grow a bit before coming back to reclaim his throne. The only problem is that the land of Lancre is tied closely to the king, so when the Duke proves to be a poor steward of the kingdom, the land itself gets angry and it's  on Granny, Nanny and Magrat to set things right.
Wait, did I say that was the only problem? Silly me. There is one last problem to overcome. The heir doesn't want to be the king. Turns out he has a knack for the acting biz and doesn't want to leave it. It may just be that the clown becomes king.

I've mentioned before, I like Granny Weatherwax. One thing that differentiates the wizards from the witches is that the witches on the Discworld seem to have an intuitive understanding of the need for balance. Here you have one of the most powerful witches on the Disc,and yet she is very reluctant to meddle in the affairs of the kingdom, knowing that she could and knowing that crossing the line once would forever tempt her to do so again.

The other side of the coin is Nanny Ogg. The matriarch of the Ogg family, her family roots stretch far and wide. Ruling over her daughter-in-laws with a iron fist and doting over her grandchildren with all the love one little old lady can muster, she plays the human foil to Granny. Her understanding of people frequently allows her to smooth feathers, but she can also use it as the lever to open people up. Perhaps less powerful than her friend, her power with people is often more effective.Nanny is also the companion, I can't say owner - I just can't - of the most evil cat in the world, the smelly, one-eyed Greebo. Single-pawingly responsible for most of the feline population in Lancre, even wolves give him a wide berth. Not even elves are up for dealing with him.
The third witch in the group, Magrat Garlick, would fit right in at a local New Age shop. With her ceremonial knives and silver jewelry, she tries so hard to be what she thinks a witch should be, always looking to learn something new, much to the consternation of the others. Still when the chips are down, the core of steel, tempered in the fires of Granny, comes out hard.

The story itself is a story about words. About propaganda and the way truth can be used and twisted to the speakers ends. Granny, for instance, hates the theater, hated the the lies it tells and the way they use the truth to tell a whole new lie. The Duke finds a use for his Fool, who shows him how to "spin" words to make reality a little more palatable.And of course, its words, a play, that finally pushes the Duke over the edge.
As the first novel to really focus on the witches, though thankfully not the last, it's great fun. I was never a big fan of Macbeth until I read this version. Mr. Pratchett's characters are everything I've come to expect, vibrant and real. The way he continues to expand the Disc, to blend details and explore new territory, that's what keeps me coming back for more.

Thursday, October 1, 2009

Top Ten Books, Part Two

Welcome back. Its a pleasure to see you again as we continue my countdown for favorite books. From here its a fictional world and those who've read my other posts, I'm sure you'll be able to guess who the top dog will be, but it might surprise you. So lets carry on with:

No. 5 Enders Game
Written by Orson Scott Card, 1985.

In the future, humanity has come together in a fragile alliance to hold off the threat of alien invaders. The threat of the Formics, more commonly called the Buggers, has done what no end of earthly wars has managed, it has brought peace. There has been a price: religious freedom is a memory and families are limited to two children. And every child tests to see if they can become leaders in the International Fleet, the mighty armada that stands between our fragile planet and the dealy Buggers.
Originally a novella that Card expanded, this story is of a young Third named Andrew "Ender" Wiggen who turns out to have a unique leadership skill that the International Fleet wants to develop. So Ender is taken from home and family to the Battle School, an orbiting dormitory for the training of potential officers, where he learns leadership, strategy, strength and sorrow. But he knows that when the Buggers come, he'll be ready.
The starting point of a great series, Ender's Game is a must read.

No. 4 Neverwhere 

Written by Neil Gaiman, 1996.

Originally written as a 6 part television series for the BBC, it tells about Richard Mayhew, a young London businessman who stumbles upon an injured young lady, Door, who has a unique ability, to open a door anywhere. When Richard stops to help her, much to the consternation of his fiance, he finds himself drawn into a world that runs parallel to out own beneath the streets of London. No longer able to be seen or heard by his former friends and colleagues, he learns that the only way to help himself is to help Door find out who killed her parents.
It's the people who really make the story, the lady Door, the Marquis de Carabas, the assassins Mr. Croup and Mr. Vandemar and of course the esteemed Hunter. Character's out of your darkest nightmares doing battle over an angel. While at times the dialogue is a little too "television" for my taste, overall the story, the characters, the sparks of humor and wit make up for it. While the story certainly is concluded well, it would be nice to see a sequel, I'm curious to learn what happens next. And that's the mark of a great story.


No. 3 A Dirty Job

Written by Christopher Moore, 2006.

What is a "beta-male"? How do you raise a baby who can kill with the word "kitty"? How exactly do souls move to their next life? What are the karmic implications of shagging a monk? These and so many other vexing life questions are answered in "A Dirty Job", an absurdist tale about death and the netherworlds.
When Charlie Asher's wife dies, Charlie finds himself in deep despair, trying to run his second-hand goods shop, raise his infant daughter, and control his lesbian sister. When he starts seeing objects glowing red and hearing strange voices from the sewers, he figures he's losing his mind. No,no, it turns out he's just become a minion of Death, maybe more than a minion! And when the forces of darkness begin to rise and threaten the city of San Francisco, Charlie is there, sword cane in hand, and an army of reanimated, 6" creations at his back, to fight on the side of light.
One thing that stays with me is the Beta-male idea that Moore developed for the story. Every guy who is not an alpha male will recognize and feel better knowing that he's not alone, someone else understands.


No. 2 The Hitchhikers Guide to The Galaxy

Written by Douglas Adams, 1978.

Another title originally written as a series for the BBC, this is truly a classic of science fiction and humor. It's hard to think of anyone who could spin the universe in quite the same way that Adams did, may he reset in peace. The original is certainly the best, a fun rollicking romp through the galaxy. My mother introduced me to it in the late 80's and I have read it again a thousand times. It has been adapted, or twisted, to a variety of media versions, from the radio show to the big screen, computer games to comics. And while the spirit is there, you can't beat the book.
From the moment Arthur sits in front of the large yellow bulldozer to the flight from Magrathea, his one long panicked run makes a great story. How many of us learned our most important life lesson from this book? Never hitch a ride with Vogon's. No, not that one -- Don't Panic. Great advice.


And No. 1 Hogfather

Written by Terry Pratchett, 1996.

Alright, you knew it would be a Pratchett novel, the only question was which. And I have to admit, I could have done 8 of 10 as Pratchett stories. I tried to restrain myself. But this novel has stuck with me. Is it Death taking a break and filling the role of the jolly fat man? Is it Susan questioning her role in life? Is it the oh-god of hangovers? Yes, all the above.
The quick outline: Someone has hired the Assassins Guild to eliminate the Hogfather, the Discworld version of Santa Claus. When Death finds out, he knows he has to intervene or all humanity will be lost, so he steps out of his black robes and into the red, and instead of riding out to deliver death, he goes forth to deliver gifts. HO, HO, HO! But even Death can't do it all himself, so he makes a quick stop at his granddaughters house to set her on the trail of the Hogfather. While Death is playing Santa to the kids at the Maul, Susan is off visiting the Tooth Fairy, looking for answers.
One of the more thoughtful, metaphysical stories to come out of the Disc, Hogfather examines the role that dreams and stories play in making humans more than what we might normally be, to be as Pratchett puts it the "place where the fallen angel meets the rising ape." He looks at the way we define ourselves by the folktales and legends of our culture and society. And still manages to be a hilarious read.

Thank you for coming

Well, there you have it, my top ten favorite books. I look forward to hearing from you about your favorites, and objections or additions you might suggest and of course I'm always open to new books to read, so please, leave your ideas and thanks again for reading.